Resurrection Mechanics in Kalyddon

The world of Kalyddon contains its own Resurrection rules relating to the Ebon Flow, the stream of souls that link all life from the world to the God Realm of Death.

Death is a final state within the world of Kalyddon but some magics do help to pluck a cherished one from the very web of souls itself with varying chances of success.

Use these magics wisely, for the God and Goddess of Death do not smile kindly on those that wish to unravel the Soul Weave for there own means.

The following spells found in the D&D PHB contain special rules when playing in the world of Kalyddon. Please take note of these rules below.

Revivify – 3rd level spell – Gives an extra opportunity when rolling death saves – i.e. can be used to allow one final death save after 3 previous death saves have failed.

Costs 300 gp of components

Raise Dead – 5th Level Spell – Can bring a party member back to life after 10 days but they will only be a walking corpse, surviving for 1D20 days before final death. This spell cannot be recast on the same target. The spell has a DC10 +1 per resurrection.

Costs 900 gp of components

*Strings of Death - 6th Level Spell – With this spell, a target that has been afflicted or brought back to life via the use of the Raise Dead spell, when successfully cast can add an additional 1D20 days of life before final death. This spell can be recast on the same target. The spell has a DC10 +1 per use on target.


 * Classes: Cleric, Druid,    Warlock
 * Spell level: 6th
 * Minimum character level: 11
 * Casting Time: 1 hour
 * Maximum allowed time after    death: Must have a target afflicted by the Raise Dead spell in order to be     successful.
 * Cost: 1000 gp
 * Requires body: Yes
 * Restores body parts: No

Reincarnate – Minimum character level 9 – Can bring a character back but as the spell suggests, will give them a brand-new body. The soul from the Ebon Flow will be reconditioned into a new body. The new body gains the same memories as the previous host. Must roll on the RETURNED CHART as a condition as being brought back this way.

Time before soul enters the after life: Must get to the body in either 12 turns during combat or 1 Day outside of combat.

Costs 1200 gp of components

Resurrection – Can resurrect but comes with a DC10 +2 per resurrection thereafter.

A body is required and a roll must be made on the RETURNED CHART detailed below.

Time before soul enters the after life: Must get to the body in either 12 turns during combat or 1 Day outside of combat.

Costs 1500 gp of components

True Resurrection – Can resurrect but comes with a DC10 +1 per resurrection thereafter.

A body is not required but the resurrected player must roll on the RETURNED CHART detailed below.

Time before soul enters the after life: Must cast on the body in either 12 turns during combat or 1 Day outside of combat.

Costs 2400 gp of components

Wish Spell – A wish spell is one of two true ways to bring someone back from the Ebon Flow. A DC10 +1 per resurrection must be succeeded or else the player must roll on the RETURNED CHART.

A successful roll negates the potential effects of the RETURNED CHART and brings the player back unharmed.

*Dead Soul Scroll – A Dead Soul Scroll is an ancient Godlike-spell scroll believed to of been used by the Gods during the great Blight Wars.

Once in possession of a Dead Soul Scroll, the player may use it to either tie their soul to the Plane of Kalyddon or bring a fallen comrade back from the Soul Weave. Once a Dead Soul Scroll has been used, it disintegrates and can never be used again, not even via a Wish spell.

Tying a player’s soul to the Plane of Kalyddon allows the player upon Death to resurrect in 1D4 days’ time. This effect is a self-target spell effect and must be activated BEFORE the target is deemed dead. A friendly dead target benefits from the spell as if it were an instantaneous effect.


 * Classes: Any class capable    of reading the language Godlike
 * Spell level: N/A
 * Minimum character level: N/A
 * Casting Time: 1 hour
 * Maximum allowed time after    death: Any time
 * Cost: The Scroll will disintegrate    upon use.
 * Requires body: No
 * Restores body parts: Yes

The Godlike Language is a very rare spoken and written language. Only a very few expert Sage’s know the true language of the Gods. In order to study the language of the Godlike, a player must seek out a Sage of the Old Ways. The cost to learn this language is dependent on the Sage’s time available. Costs can be anywhere from 2500 gp up to 10,000 gp.

The below chart is aimed at creating an interesting mix of chance and reward for roleplay purposes. The world of Kalyddon is a precarious place. Coming back from the brink of death is seen as a curse and a blessing and in turn carries its own flaws of not accepting the slumber of death.

THE RETURNED CHART

1 – Lifeless – Your body has crossed the void and seen what awaits it. You fought with all your might through the arms of lost souls who did not want you to tread where they could not. Your body is left tired and weak. Lose 1 Level from your class. Make all adjustments immediately.

2 – All is Calm - You awaken from the grip of the Ebon Flow, an icy chill lingers on your body as you feel once again at one with your body. You gain no disadvantage or advantage but have evaded death this day.

3 – Witness the Dead – One of your eyes has lost its vision, the torment of the after life has scarred you as you saw the very Gods themselves. You are now afflicted with a permanent -4 Sight Perception and -1 Base Attack Bonus.

4 – Best Left Forgotten – The trauma of death has left your mind shattered and you gain amnesia. Roll 1D6 to determine how many days it takes to recall your memories. You do not know your party members, allies or enemies during this time.

5 – Fear the Enemy – Your death left a toll on your subconscious. Though you feel physically of mind, whenever you are close to the creature or monster that slayed you, you are overtaken with an immense fear.

Gain the Frightened condition whenever you are around the monster that brought death to you.

6 – Haunted by Death - You have recurring nightmares about your moment of death, a constant reminder of your lingering soul lost in the tumble of Souls that make up the Ebon Flow.

Roll 1D6 before a long rest

1-2 You do not sleep and do not gain a rested status effect.

3-4 You struggle to sleep – you awaken as if you have only taken a short rest.

5-6 You sleep as normal – gain all the benefits of a long rest.

7 –  Sign of the Returned - One hand is afflicted as if it had been burnt and cindered beyond use. Tiny cracks denote where the soul had clutched hold of the Soul Weave. From this moment on the player suffers -1 Dexterity permanently. This effect cannot be reversed via any spell.

8 – Death comes for all - You appear gaunt and pale, a shadow of your former self, those that see you can tell something is terribly wrong with you, whether diseased or in the grip of death as a result your body feels weaker and your ability to instill courage in your comrades is somewhat diminished.

-1 to Charisma permanently

-2 from your Hit point roll for each new level gained

9 – All is Calm - You awaken from the grip of the Ebon Flow, an icy chill lingers on your body as you feel once again at one with your body. You gain no disadvantage or advantage but have evaded death this day.

10 – Chosen - The player has no signs of trauma from the Ebon Flow and in fact, appears to be blessed by the Gods themselves. The player resurrects with no residual effects and gains +1 to any stat of their choice.

* Denotes an original spell/effect related to Kalyddon